Tools Media Corporation

   AIEditor is used for creating
characters' behavior in a game.




AIEditor performs the following tasks:



  • Game Scenario;
  • Scenario of levels;
  • Script of character behavior;
    • Determination of arbitrary events in the game;
    • Personal handling of events for each character;
    • Ability to produce high-level scenario events from low-level events in the core of the engine.
  • Ability to use both pre-designed animation and animation calculated
    in real time;
  • Ability to provide characters' actions with sound by setting different
    sound files;
  • Ability to choose routes of movements based on the pre-designed
    way point maps.








 




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