Tools Media Corporation
AIEditor is used for creating
characters' behavior in a game.
AIEditor performs the following tasks:
Game Scenario;
Scenario of levels;
Script of character behavior;
Determination of arbitrary events in the game;
Personal handling of events for each character;
Ability to produce high-level scenario events from low-level events in the core of the engine.
Ability to use both pre-designed animation and animation calculated
in real time;
Ability to provide characters' actions with sound by setting different
sound files;
Ability to choose routes of movements based on the pre-designed
way point maps.
MeshEditor.
OxEditor.
XBrush.
AnimEditor.
AIEditor.
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