Tools Media Corporation

   MeshEditor is designed for interactive mesh processing.




MeshEditor performs the following tasks:



  • Approximation of source detailed visual meshes.
  • Detail enhancement of the simplified meshes by means of triangle tessellation.
  • Reconstruction of initial meshes
    Thus the following subtasks are solved:
    • Triangulation of selected vertices sets;
    • Cutting of triangles;
    • Transformation of vertices spatial node positions.
  • Operations with a group of meshes:
    • Editting a separate mesh in a group;
    • Adding/deleting a group of meshes to/from another group;
    • Adding/deleting a separate mesh to/from a group of meshes;
    • Combining groups of meshes into one.
  • Multiple resolution mesh creation;
  • Spline building and editing;
  • Building and editing of graphic primitives;
  • Generation of landscapes.








 




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