The editor considers game elements as integrated modules that are connected into logic schemes of a level. The editor allows adjusting level structure and its logic by modifying module settings and their connections. Further, the static description of level configuration and level dynamics are adjusted at the same time.
OxEditor is constructed on the basis of building game scenes by a hierarchic module principle that provides us with the ability to create templates and use them for standard constructions. The editor allows examining a level created in the form of a complete 3D scene that will be presented in our games.
Description of a level as a set of model elements and the algorithms of visualization helps us to create unique highly detailed polygonal game areas and to maintain both a high speed of response and low RAM requirements. It is a very significant advantage when porting to game consoles.
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